Dribbble App —

a needed Dribbble app made for Dribbble fans in 2016.

About The Project

In 2016, I dedicated more than three months to make the app Dribbble would deserve. Since my interests have always been in UX/UI design, this app design project was an opportunity for me to learn the principles of app design and really dig my teeth in user experience research.p>

Role

UX/UI

Visual Design

Agency/Year

2016

User Persona

One of the essential steps of this project is building the user persona. With the information I gathered from research, I defined a persona to base my design decisions on. This allowed me to better understand the user's needs, goals, and behavioral patterns and set priorities for the design.

Sitemap

Wireframes

The goal was to create a simple, usable, and fun experience. After rounds of revision on the wires, I was able to prioritize the content and identify the limitations.

Small Details

All the icons in this project are customized, adding a bit of fun and personality to the app.

Explore

Under Explore, users can see the most recent shots, using default or applying a filter to refine their feed.

Search

Using category tabs to narrow your search makes it easier for users to find what they are looking for. Suggestions are organized by most popular categories, designers, or shots. When users land on the Designers Tab, they can narrow down the list using the same filtering system.

Filter System

After rounds of revision and testing, I ended up with a filter system that most users found to be easier and more intuitive to use as compared to the current one.

The Challenges

It was the first iOS app I worked on, so there were many things that I struggled with from prioritizing UI elements to creating a seamless roadmap. Another huge hurdle of this project was to find the right target survey group to conduct personas and ask them the right questions that would provide meaningful insights for the project.

Takeaways

This project definitely helped me learn more about the ins and outs of making an app, from empathizing with users to utilizing research and feedback from both users and designer friends to prioritizing features and eliminating redundant steps in user flows.